Ted Collective Player

Le      vel

KXP

Spells

mMG SV

1

0

2-- --

2

7

3-- --

3

14

4-- --

4

28

51- --

5

56

62- --

6

112

73- --

7

224

84- --

8

448

95- --

9

896

A61 --

10

1200

B72 --

11

1500

C83 --

12

1800

D94 --

13

2100

EA5 --

14

2400

FB6 --

15

2700

GC7 --

16

3000

HD8 1-

17

3300

IE9 2-

18

3600

JFA 3-

19

3900

KGB 4-

20

4200

LHC 5-

21

4500

MID 6-

22

4800

NJE 7-

23

5100

OKF 8-

24

5400

PLG 9-

25

5700

QMH A1

26

6000

RNI B2

27

6300

SOJ C3

28

6600

TPK D4

29

6900

UQL E5

30

7200

VRM F6

31

7500

WSN G7

32

7800

XTO H8

33

8100

YUP I9

34

8400

ZVQ JA

35

8700

[WR KB

36

9000

\XS LC

 

Race Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

+0

+0

+0

+5

+5

+0

+0

+0

+4

+0

÷1

 

Requisites:

Int 15, Wis 15,

 

Race Slots 1, Class Slots 2

Alignment:

Any N

HD/level:

2d6

Weapon Prof.:

 2+level/6

To Hit Table:

Wiz

Save Table:

Psi

Groups:

Archetype, Wizard, Priest

Complexity:

CF=5

 “Oh, yeah of course.”

Knows Wizard spells. Knows Marvel psionics (Psi 45). Knows DC psionics (Psi54).

Gets (Ins+Wis-20)/2+HNCL*3 PSPs.

Spend a Research point, 2/reset: Convert a Heroclix figure from Heroclix to D&D. DL = “Point Value”/100, round up. Max DL = LVL.

+1+LVL/5 to effective SL when using Psi45/54 powers.

You can convert hp to stunp by taking the fourth root (hp^0.25) of your hp.

You can convert AC to stunAC by taking the fourth root (AC^0.25) of your AC.

New Spells:

Create your Force (SL=N): Summon a Heroclix team with a total “Point Value” is equal to or less then SL*100.